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DAZ import in other 3D applications via fbx or obj works much better than in these landscape applications. All textures would need to be modified and their render engines are not really well suited for character rendering in my opinion. There is no DAZ integration in Vue and Terragen unfortunately. This is where the often more time intensive and complex work actually begins with proper composition, texturing and lighting. In my opinion (I have all these applications except World Creator), the best results can be achieved with World Machine + GeoGlyph height maps imported into Vue, Terragen or Cinema 4D (or similar 3D applications).
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They can also be used in Vue or Terragen of course. For realistic landscapes you need another 3d application for creating nice procedural textures and that can sub poly displace and render these height maps. GeoGylph 2 still gets maintenance updates, but QuadSpinner's new standalone application is Gaea which is still in development, but works already great and gets frequent updates.īut note that these applications (also including World Creator) primarly produce height maps, basically greyscale images used for displacement (as well as basic color, flow and alpha maps). QuadSpinner hasn't done any Vue addons since a long time. Yes, QuadSpinner GeoGlyph 2 is an addon for World Machine, but also supports the current WM releases like 3.0.x.
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There seem to be two products: GeoGlyph 2 is the add-on for World Machine 2.x Gaea is a standalone application. The combo could be a good subsitute for VUE if they never recover from their problems. If I understand correctly, this is basically a major add-on for World Machine 2.x, not a standalone product.
#Vue esprit 5 how to
The Vue Professional line of products will follow its own development path.įounded in 1997, e-on software ( was established in Beaverton, Oregon, to develop and promote the highest quality graphics tools.Quadspinner Gaea is in early access preview but looks promising Since it's still in pre-release there's not really alot of documentation on how to use it yet. 1 2003 will benefit from a preferred upgrading fee of $129.Ī $99 sidegrade will also be available for Vue 4 Professional owners eager to lay their hands on the next version of Vue. Users who bought Vue d'Esprit 4 after Oct.
#Vue esprit 5 upgrade
Vue d'Esprit 4 owners will be able to upgrade to Vue 5 Esprit for $149. The estimated street price for Vue 5 Esprit is $249. German, French and Japanese versions will follow. Vue 5 Esprit will be initially released in English.
#Vue esprit 5 windows
The Macintosh OS X and Windows 2000/XP versions of Vue 5 Esprit will be released simultaneously end of September 2004. Vue 5 Esprit will maintain compatibility with Mover 5, e-on software's popular animation expansion pack for Vue d'Esprit 4 and Vue 4 Professional. Some of the new Vue 5 Esprit features include:* Global Illumination and Radiosity with EasyGI single slider quality setting* High Dynamic Range Image (HDRI) and Image Based Lighting (IBL)* Procedural Terrains with sub-pixel detail whatever the viewing distance* Advanced atmospheric engine* Ultra-realistic 3D tree and plant technology* SmartGraph advanced function and material editor* Metablobs from all primitives for improved organic modeling* Complete 3D Text editing capability for high quality video and titling effects* Integrated post-processing and camera switching Pre-animated mesh support* Advanced OpenGL engine for faster and clearer previewing of your work* Numerous productivity and feature enhancementsĪ complete and detailed list of features will be available when Vue 5 Esprit ships. With a dedicated toolkit for the creation and rendering of realistic scenery, Vue 5 Esprit brings Natural 3D to everyone's hand.
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Meanwhile, you can view a "Coming Soon" video, entirely rendered with Vue 5 Esprit, at Vue 5 Esprit combines ease-of-use and creativity with the latest advances in rendering technology. E-on software, a leader in nature simulation software, will start shipping Vue 5 Esprit, the latest version of its award-winning scenery rendering and animation software, in late September 2004.
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